
Company |
Facepunch Studios |
Job title |
DevOps Engineer |
Job location |
Remote |
Type |
Full Time |
Responsibilities:
- Moving version control for source code and art assets to on-site servers
- Moving several databases, servers, and services to on-site servers
- Set up and manage off-site backups
- Monitor alerts and address any problems in a timely manner
- Optimize our use of Microsoft Azure, GitHub and Unity Version Control (previously Plastic SCM)
- Help us move our Unity build pipeline from Jenkins to GitHub Actions
- Liaising with other team members and working to feedback
Requirements & Skills:
- Experience with Windows Server, MSSQL, Azure, and Azure Data Explorer (Kusto)
- Experience with managing on-site high-availability servers, including security compliance
- Experience with Jenkins and/or GitHub Actions
- Experience with secure service design and planning
- Planning and implementation of the migration of large, valuable datasets
- To be able to work within a team and work to feedback
- The ability to learn new systems and workflows
- Prior experience with Linux and Proxmox
- Prior experience with the Unity build pipeline
- Programming and scripting skills, in particular C#
- Fan of our games
