Maintain the infrastructure and prepare for scaling at launch
Help with maintaining our current build infrastructure – we currently use GitHub Actions with several in-house GitHub runners to build Unreal Games across multiple platforms – Android, iOS, Windows, and Linux
Improve the observability of our current infrastructure
Train the Unreal Engineering team in maintaining the platform and debugging issues, as well as building on observability themselves
Requirements & Skills:
Must know programming fundamentals in any language (Go, Python, C++, Rust, etc.)
Must know cloud technologies such as Kubernetes, GCP/AWS, serverless, etc.
Ideally, designed & implemented programmable APIs (interfaces, REST, RPCs, etc.)
Ideally, experience supporting an application in production