Maintain the current infrastructure including making improvements to areas such as observability to ensure that the infrastructure runs reliably and smoothly
Collaborate with the game teams to ensure their vision & requirements are satisfied by the platform; document technical requirements; and ensure that they are updated with the capabilities of the platform
Automate as much as possible including builds, workflows & tools
Build platform infrastructure, tools & processes to ensure that our technology is globally deployed, observable and responsive whilst leveraging open-source or off-the-shelf products to ensure the platform meets the needs of our games.
Liaise with the production & analytics teams & offer guidance where possible – Netspeak is a very data-driven company!
Design and architect the platform for not only our current needs but also keeping the platform malleable to future changes
Maintain the infrastructure and prepare for scaling at launch
Help with maintaining our current build infrastructure – we currently use GitHub Actions with several in-house GitHub runners to build Unreal Games across multiple platforms – Android, iOS, Windows, and Linux
Improve the observability of our current infrastructure
Train the Unreal Engineering team in maintaining the platform and debugging issues, as well as building on observability themselves
Requirements & Skills:
Must know programming fundamentals in any language (Go, Python, C++, Rust, etc.)
Must know cloud technologies such as Kubernetes, GCP/AWS, serverless, etc.
Ideally, designed & implemented programmable APIs (interfaces, REST, RPCs, etc.)
Ideally, experience supporting an application in production
No formal qualifications required (degree level education preferred, however)
No need to have worked in games previously
We are a remote-based studio so experience working in a remote team would be desirable.